Jungle Book

Disney’s The Jungle Book is a series of platform video games based on the 1967 Disney animated film of the same name. The game was released by Virgin Interactive Entertainment in 1994 for the Game Boy, Nintendo Entertainment System, Master System, Genesis/Mega Drive, Game Gear, Super Nintendo Entertainment System, and MS-DOS. While gameplay is the same on all versions, technological differences between the systems forced changes – in some case drastic – in level design, resulting in six fairly different versions of the ‘same’ game. This article is largely based upon the Genesis version.

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Crash Bandicoot – Warped


Crash Bandicoot: Warped, known in Europe as Crash Bandicoot 3: Warped, is a 1998 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the third game in the Crash Bandicoot video game series following Crash Bandicoot 2: Cortex Strikes Back.

The game’s story takes place immediately after the events of the second game. When the ruins of Doctor Neo Cortex’s space station crash-land on Earth, they unleash an evil entity known as Uka Uka, Aku Aku’s evil twin brother, who joins with Cortex and the time-obsessed Doctor Nefarious Tropy as they plan to gather powerful crystals that lay scattered across time, and use their energy to enslave the Earth. The game follows the main characters Crash and Coco Bandicoot as they travel through time and prevent the villains from gathering the crystals by collecting them themselves.

Crash Bandicoot: Warped was lauded by critics, who noted a high quality in many areas, including gameplay, graphics and audio, and the game has been considered one of the best video games of all time. It went on to sell nearly 6 million units, making it one of the best-selling video games for the PlayStation. In Japan, the game surpassed the sales of its two predecessors and became the first non-Japanese PlayStation title to sell over 1 million copies in the country. A remastered version was included in the Crash Bandicoot N. Sane Trilogy collection for the PlayStation 4 in June 2017, and ported to other platforms in June 2018.

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Crash Bandicoot 2 – Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back is a 1997 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is a sequel to Crash Bandicoot (1996), and is part of the Crash Bandicoot series.

Taking place on a fictional group of islands near Australia, Crash Bandicoot 2 follows the adventures of the anthropomorphic bandicoot named Crash. Crash is abducted by series villain Doctor Neo Cortex, who tricks him into thinking he wants to save the world. Crash is thrust into several parts of N. Sanity Island in order to gather crystals that will allow Cortex to contain the power of an upcoming planetary alignment and keep the planet from being destroyed. Crash’s sister Coco and Cortex’s former assistant Doctor Nitrus Brio try to warn him about Cortex, with the latter urging Crash to gather gems instead of crystals.

Cortex Strikes Back received positive reviews from critics and is widely considered to be superior to its predecessor. Much of the praise went to the game’s graphics, controls and music, while criticisms focused on the trial-and-error gameplay, lack of level variety, easy boss levels and lack of innovation as a platform game. The game went on to become one of the best-selling PlayStation video games of all time and replaced its predecessor as the highest-selling Western title in Japan at the time, selling more than 800,000 copies in the country by April 1998. A remastered version was included in the Crash Bandicoot N. Sane Trilogy collection, released on the PlayStation 4 in June 2017, and ported to other platforms in June 2018.

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Bugs Bunny: Lost in Time

Bugs Bunny: Lost in Time is a 1999 platform video game developed by Behaviour Interactive, published by Infogrames, and released for the PlayStation and Microsoft Windows. It is based on the Bugs Bunny and Looney Tunes characters by Warner Bros. Entertainment. The game follows the titular character, who finds himself in a time slip and is tasked with gathering clocks in order to return to the present.

An indirect sequel, Bugs Bunny & Taz: Time Busters was released for the same platforms in November of the following year.

Plot
The game stars Looney Tunes cartoon character Bugs Bunny, who finds and activates a time travel machine (mistaking it for a carrot juice dispenser) after taking a wrong turn at Albuquerque intended for Pismo Beach. He ends up in Nowhere, home of a sorcerer named Merlin Munroe. Merlin then informs Bugs that he is lost in time, and that he must travel through five different eras of time in order to collect clock symbols and golden carrots, which will allow him to return to the present.

Gameplay
The game finds the player (Bugs Bunny) in a race to collect time clocks. To progress in the game, Bugs must complete stages and various objectives which earn them; stages may also contain clocks out in the open in which Bugs can collect, as well as golden carrots. If the player meets a certain threshold of clocks or golden carrots, they’ll be able to unlock new stages or a new time era (serving as the game’s hub worlds), which become accessible by means of a time machine.

The player starts off in an area titled “Nowhere”, which acts as a tutorial level; Bugs will learn the basic moves he needs to use to progress through the game. He can kick, jump, pick up objects, roll, jump into rabbit holes to move underground, tiptoe to avoid alerting other enemies, climb ropes, and use his rabbit ears like propellers to slowly descend to the ground from high places. Bugs can also move some objects to get to certain places. Enemies in the game are mostly simple to beat. Some can be defeated with a kick or a jump, while others may require Bugs to be chased by an enemy until they run out of breath, then they can be kicked in the back. There are also special abilities for Bugs to learn from Merlin much later as he progresses through the game.

While in the time machine, there are five different eras (spanning 21 levels in total) for Bugs to visit. They are the Stone Age, Pirate Years, The 1930s, Medieval Period, and Dimension X. Each level has a varying amount of clock symbols and golden carrots for Bugs to find. There are also normal carrots for Bugs to pick up, which act as his health. Carrots can be collected by finding them scattered in a level. He can hold up to 99 carrots. After completing a level, Merlin will appear and the player can decide if they wish to save their progress up to that point.

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102 Dalmatians – Puppies to the Rescue

Disney’s 102 Dalmatians: Puppies to the Rescue is a platform video game developed by Crystal Dynamics and published by Eidos Interactive for Microsoft Windows, PlayStation, Dreamcast, and Game Boy Color. It is loosely based on the live-action Disney movie 102 Dalmatians.

Plot

Story

Console version

Two Dalmatian puppies, Oddball and Domino, are out in the backyard looking for treasure. They find a toy buried in a park that was made at one of Cruella de Vil’s toy factories; this alludes to the fact that Cruella’s toy sales are down. Facing financial ruin from lack of sales, Cruella sets a plan in motion: to reprogram her toys to capture any pets in sight so she can freeze them in “Super-Gloop” and sell them as a new line of realistic animal toys. Oddball and Domino are the only puppies in their family who have not been captured when they return from the park. Their parents, Dottie and Dipstick, set out to rescue their puppies, commanding Oddball and Domino to stay home. Instead, the puppies set out to save their siblings, and their parents, who are captured along the way.

Game Boy Color version

Cruella de Vil has reprogrammed the toys of her toy factory into kidnapping all the Dalmatian puppies and locking them in cages to power the factory once they get older. Two of the puppies, Oddball and Domino, were able to escape through their cages due to their small size and must free the puppies and escape the factory.

Setting

Similar to the film, the game is set in London, England. There are various levels in the game that are based on well-known places or monuments such as Regent’s Park, Piccadilly, Big Ben, and Stonehenge.

Gameplay

The player can choose the role of Domino (voiced by Frankie Muniz in console versions) or Oddball (voiced by Molly Marlette). Over the course of the game, the player has several opportunities to collect ‘stickers’ towards a virtual sticker book which can be accessed through the level menu. Various actions within the game will unlock stickers. Generally, there is a sticker for exiting every level, collecting 100 bones at each level, and rescuing all the puppies at each level. Each level has its own individual tasks which will also grant stickers: completing a chore, defeating a henchman, and solving puzzles. There are six stickers per level, excluding Cruella levels, which combine together with mini-games for their own sticker image. The stickers are like puzzle pieces that create a realistic picture.

Puppies to the Rescue is a 3-dimensional game with the ability to angle the camera in whichever direction will make it easiest for navigation. The player must avoid and bark at enemy toys to short-circuit them or tumble into them to smash them.

Checkpoints within a level are places where the player will be sent back if a life is lost and are marked by a parrot named Waddlesworth. If a toy hurts the player four times, a life is lost. If a checkpoint has not been reached before a life is lost, the player is sent back to the starting point. Unlike the Game Boy Color version of the game where the toys are active after being broken, toys the players break stay broken. To regain lost health, the player can collect food.

Each level has a ‘spirit animal friend’ who will tell the player how to get through the level, and sometimes assign Oddball or Domino-specific tasks to do in return for a reward or assistance. Certain levels also feature one of Cruella’s three main henchmen from both films: Jasper and Horace from 101 Dalmatians, and Le Pelt from 102 Dalmatians. Unlike enemy toys, they are invincible from normal attacks and the player must perform a certain task instructed by the level’s animal friend in order to defeat them. After a specific number of levels has been completed, the player will face Cruella in a series of boss battles which will unlock a minigame to play upon completion.

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Ice Climber

Ice Climber is a vertical platform video game developed and published by Nintendo for the Nintendo Entertainment System in 1985. In Ice Climber, the characters Popo and Nana, (Also known as Pepe and Nana in the German version) collectively known as the Ice Climbers, venture up 32 ice-covered mountains to recover stolen vegetables from a giant condor. In some European countries, the NES console was sold bundled with the game, increasing Ice Climbers familiarity outside Japan.

An alternate version was released in the arcades as part of the Vs. series, known as Vs. Ice Climber. It includes gameplay features not found in the home console release, such as an animated title screen, a stage select menu which appears at the start of the game and after completing each level, 16 additional mountains, occasional blizzard and wind effects, more enemy characters, and bonus multiplier items.

The inclusion of Nana and Popo as playable characters in the 2001 GameCube title Super Smash Bros. Melee brought the game renewed attention. Nintendo released a version of the game for the Nintendo e-Reader in 2002.

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Crash Bandicoot

Crash Bandicoot is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the first installment in the Crash Bandicoot series, chronicling the creation of the title character at the hands of series antagonist Doctor Neo Cortex and henchman Doctor Nitrus Brio. The story follows Crash as he aims to prevent Brio and Cortex’s plans for world domination, and rescue his girlfriend Tawna, a female bandicoot also evolved by Cortex and Brio.

Crash Bandicoot was released to generally positive reviews from critics, who praised the game’s graphics and unique visual style but criticized its controls and lack of innovation as a platform game. The game went on to sell over 6 million units, making it the eighth best-selling PlayStation game, and the highest-selling ranked on sales in the United States. A remastered version, included in the Crash Bandicoot N. Sane Trilogy collection, was released for the PlayStation 4 in June 2017 and ported to other platforms the following year.

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Prince of Persia

Prince of Persia is a fantasy cinematic platformer designed and implemented by Jordan Mechner for the Apple II and published by Broderbund in 1989. Taking place in ancient Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess.

Much like Karateka, Mechner’s first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters’ movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood.

The game was critically acclaimed, but not an immediate commercial success as it was released at the tail end of the Apple II’s relevance. It sold many copies as it was ported to a wide range of platforms. It is believed to have been the first cinematic platformer and inspired many games in this subgenre, such as Another World. Its success led to the release of two sequels, Prince of Persia 2: The Shadow and the Flame and Prince of Persia 3D, and two reboots of the series, first in 2003 with Prince of Persia: The Sands of Time, which led to three sequels of its own, and then again in 2008 with the identically-titled Prince of Persia.

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Super Mario World

Super Mario World is a 1990 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The story follows Mario‘s quest to save Princess Toadstool and Dinosaur Land from the series antagonist Bowser and his minions, the Koopalings. The gameplay is similar to that of earlier Super Mario games: Players control Mario or his brother Luigi through a series of levels in which the goal is to reach the flagpole at the end. Super Mario World introduced Yoshi, a dinosaur who can eat enemies and gain abilities by eating the shells of Koopa Troopas.

Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first Mario game for the SNES and was designed to make the most of the console’s technical features. The development team had more freedom compared to the series installments for the Nintendo Entertainment System (NES). Yoshi was conceptualised during the development of the NES games but was not used until Super Mario World due to hardware limitations.

Super Mario World is often considered one of the greatest video games of all time. It sold over 20 million copies worldwide, making it the best-selling SNES game. It also led to an animated television series of the same name and a prequel, Yoshi’s Island, released in August and October 1995. It has been re-released on multiple occasions: It was part of the 1994 compilation Super Mario All-Stars + Super Mario World for the SNES and was re-released for the Game Boy Advance as Super Mario World: Super Mario Advance 2 in 2001, on the Virtual Console for the Wii, Wii U, and New Nintendo 3DS consoles, and as part of the Super NES Classic Edition. It was also released on the Nintendo Switch through Nintendo Switch Online using the Super Nintendo Entertainment System app. It is also a course style in Super Mario Maker, and Super Mario Maker 2.

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Super Mario Bros. 3

Super Mario Bros. 3 is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released in Japan on October 23, 1988, in North America on February 12, 1990, and Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.

Continue reading “Super Mario Bros. 3”

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Rayman

Rayman is a side-scrolling platform video game developed and published by Ubi Soft. As the first installment in the Rayman series, the game follows the adventures of Rayman, a hero who must save his colourful world from the evil Mr. Dark. Originally designed for the Atari Jaguar in 1995, a PlayStation version was developed and released in time for the North American launch of the console on 9 September 1995; and further ports were created for Sega Saturn in 1995 and MS-DOS computers in 1996. The game has appeared in various other formats, including versions for the Game Boy AdvancePlayStation NetworkDSiWare, and iOS and Android devices.

The mobile versions of Rayman were removed from digital stores in July 2018. On October 29, 2018, Sony revealed that the game would be one of 20 games pre-loaded on the PlayStation Classic, which was released on December 3, 2018.

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