Ghosts ‘n Goblins

Ghosts ‘n Goblins (Japanese: 魔界村, Hepburn: Makaimura, lit. Demon World Village) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts ‘n Goblins, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs.

The main series focuses on the knight Arthur‘s quest to save princess Prin-Prin from the demon king Astaroth. The primary spin-offs include the Gargoyle’s Quest and Maximo game series.

The series as a whole has sold over 4.2 million units and stands as the 13th best-selling Capcom game franchise. It has gained a reputation among players for its high level of difficulty

The most recent game in the series, Ghosts ‘n Goblins Resurrection, was released on February 25, 2021.

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The King of Fighters ’98 – The Slugfest

The King of Fighters ’98: The Slugfest, known in Japan as The King of Fighters ’98: Dream Match Never Ends, is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1998. It is the fifth game in The King of Fighters series. It was advertised by SNK as a “special edition” of the series, as it featured most of the characters who appeared in the previous games (from KOF ’94 to ’97).

KOF ’98 was ported to the Neo-Geo CD in 1998 and for the PlayStation in Japan in 1999. A Dreamcast version titled The King of Fighters: Dream Match 1999 was released in 1999, which featured much of the background remade in 3D. The game was also remade for the PlayStation 2 as The King of Fighters ’98: Ultimate Match, which expanded the number of playable characters.

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Tekken 3

Tekken 3 is the third installment of Namco’s premier 3D fighting game franchise. Converted from the arcade to the PlayStation, Tekken 3 ran on the technology called the System 12 board. It is a step better than Namco’s System 11 board, which is nearly identical to the PlayStation. The trick was to pull off a conversion to fit with the console’s architecture and technology, and they did just that.

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Hyper Street Fighter 2: The Anniversary Edition

Hyper Street Fighter II: The Anniversary Edition (Japanese: ハイパーストリートファイターII -The Anniversary Edition-) is a fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although originally released as a home console game, an arcade port was released shortly afterward in limited quantities, turning it into the sixth and final arcade iteration. This game is also the last to use the CP System II.

The PlayStation 2 version was released by itself in Japan and Europe. In North America, it was released in a two-in-one disc titled Street Fighter Anniversary Collection, which also features Street Fighter III: 3rd Strike. The Anniversary Collection version was later ported to the Xbox in all regions.

 

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Double Dragon II – The Revenge

Double Dragon (双截龍 (ダブルドラゴン), Daburu Doragon – Sō Setsu Ryū) is a beat ’em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals. Due to the popularity of the game series, a 1993 animated series and 1994 live-action film adaptation were produced; these were widely-panned by critics and audiences.

The franchise is now the property of Arc System Works, the company that ported the original Double Dragon to the Sega Master System console in 1988.

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